Leadership, management, coaching, consulting, designing, building, selling, service, teamwork, professionalism, conflict-resolution, cultural-sensitivity, bias-reduction, teaching, facilitation, video-apps, learning-design, speaking, interviewing others, entrepreneurship, counseling, healthcare, addiction, policing, governing, partnering, friendship, couples, parenting, and culture-building.
VOICE is the only trainer-less, group-led, professional-skills training that can be done either: (1) in-person at any location; or (2) on a group-video call app at multiple locations. Plus VOICE self-customizes to ten work- and life-roles (leader, creator, consultant, parent…). And it builds self- and organizational-identity, purpose, social-belonging, and cultural-sensitivity; and replaces unconscious-bias and racial, gender, and age prejudgments with a focus on each person's VOICE. Lastly, VOICE Skills are invaluable professional-skills for everyone.
You choose 1 of 10 Provider roles in each Adventure. You experience VOICE in that role. Your examples and skill-practices are in your Provider role. You acquire behavioral-skills in your role.
You can do the same Adventures in different roles, and feel it's unique and valuable every time.
The four consecutive 60-90min VOICE-Adventures* are:
1. Your Meaning & Your Purpose (Being a Provider)
2. Interviewing Your Receivers (to fulfill & enrich their VOICE)
3. Bringing Empathy & Joy (in Your Provider VOICE)
4. Using Your Five Master VOICE Skills (to fulfill & enrich VOICEs)
* Players can repeat the Adventures in 10 Roles.
Online or eLearning builds knowledge, but not skills. Communication-skills require interactive structured-practice with others – that’s VOICE. Plus online learning can be boring, disengaging, isolating, and de-motivating. VOICE is exciting, engaging, fun, team-building, culture-building, and enlightening.
Depends. If VOICE is done at one location, only the printed-pdf and a way to take notes is needed. Optionally, Players can use the VOICE-pdf on any i-device. If Players are at multiple locations, each Player needs 3 things: (1) an online-device (PC, tablet, phone) for your video-call app; (2) a separate means to see the VOICE-pdf; and (3) a way to take notes.
The best group-video app for VOICE will have breakout rooms or breakout sessions or channels to enable your Pairs to talk/work separately from the Group. Many video-apps have this feature. If you are using an app w/o breakouts, then pairs can use separate lines/devices or be at the same place. The VOICE Administrator and first VOICE Guide(s) should setup and test their group-video call app.
No. VOICE Players (the Group) selects & rotates the Guide role (which needs little prep). The Guide can also act as the Host who invites the 2-9 Players. Bonus: Guides acquire group-facilitation skills.
YES! VOICE is not a generic program. It self-customizes to all ten Provider roles. Each Player practices the professional-skills in their role (leader...). And all Players acquire the skills in their role. Players can experience the same Adventure multiple times in different roles and feel it was unique every time. In fact, the most life-changing roles to play might be Lover and Parent. See the 10 Roles.
Dr. Strand, the creator of VOICE®, for over 25 years, has developed innovative skills-training for hundreds of companies, which have paid up to $1,000 for each employee to learn VOICE skills.
VOICE is a complete turnkey system which includes these one-page instructions:
1. Letter to VOICE Coordinator: Instructions for an internal coordinator to implement VOICE.
2. Letter to VOICE Guides (for on group-video calls): Easy & quick steps for Guides to conduct their VOICE Adventure on your organization’s group-video app.
3. Letter to VOICE Guides (for in-person Adventures): Instructions to conduct in-person Adventures.
4. Letter to VOICE Players (for multiple Adventures): Instructions to prepare and participate in Adventures managed by the VOICE Group.
5. Letter to VOICE Players (for 1 Adventure): Brief instructions to prepare for 1 pre-set Adventure.
6. Post-Adventure Documentation: For Guides to document their VOICE Adventures.
Great! They can use VOICE to group-train managers, techies, teams, developers, sales, service, consultants, trainers, coaches, and even healthcare, first-responders, teachers, couples, and parents, without a trainer. VOICE eliminates costs for trainers, travel, facilities, materials, and equipment. And it's totally on-demand. Tell them that it's four 1-hour Group-Adventures for $20 an employee. Remember to tell them that VOICE-Adventures can be done on a group-video call or at any location. Send them a copy of the Brochure.
Dr. Richard Strand, an Organizational Psychologist, has created professional-skills programs for more than 50 Fortune-500 corporations. Dr. Strand’s skills-programs have captured industries and been taken by over 300,000 employees. His behavior-based programs include leadership, consulting, management, service, sales, teamwork, healthcare, learning-design, and culture-building. Dr. Strand’s programs are known for their originality, evidence-based skills, true behavior-learning methods, demonstrable competencies, trainer and participant delight, effective trainer-training, integration with performance systems, and culture-building.
Your VOICE is Everything is Copyrighted © 2020 by Customer Focus, Inc.
Email rs@RemoteSkillTraining.com to use VOICE in business, give feedback, offer help, or report abuse.
You may not charge, or pay, or be paid to experience any part of VOICE.
VOICE® is a registered trademark of CFI.